Control Panel

Changes are saved to Supabase and visible to everyone. Power is calculated automatically from players.

AGM Agemma Swordland Showdown

Starts Sep 20, 12:00 (UTC)

Seven outposts, scored on a clock. Swordshrine (#7) and Sanctum (#3) decide the event, so they get the biggest teams and are held no matter what. Everyone else takes a building early for the first-control points, then feeds reinforcements into Outposts 5 and 6 after the first fifteen minutes. Find your name below — your team, your building and your orders are on one card.

The map Tap a legend item or number to jump to its team
The Swordland Showdown map
The map is mirrored between the two spawns: Sanctum appears twice and Abbey four times. Both copies are marked, because which one is ours depends on the side we start from — and taking the enemy's copy is worth the same as taking our own.

Grey numbers are buildings nobody starts on. Mercenary (5) and Reformation (6) still matter: several teams move onto them after the first 15 minutes.

Roaming Attack Team has no fixed building and is not marked.
How we win The clock splits at 15 minutes

Throughout

Outposts are not worth the same. Swordshrine pays 7.5× what a low outpost does per minute, so holding the top three beats spreading thin across all seven.

Undercellars gathering sites appear in two waves. They are a bonus, not a substitute for holding an outpost.

First 15 minutes

First control is a one-off bounty worth five minutes of occupation. Taking an empty building early is worth more than contesting a held one.

Teams 0 players assigned
What each building pays Alliance points
Building First control Per minute Personal / min While we hold it
Swordshrine #7 critical 9,000+ 1,800+ 900 Highest Relic Point generation.
Sanctum #3 critical 6,000+ 1,200+ 600 High-value Relic Point building.
Abbey #4 high 3,000+ 600+ 300 Steady Relic Point generation.
Mercenary #5 standard 1,200+ 240+ 120 Attacks enemy-held buildings.
Reformation #6 standard 1,200+ 240+ 120 +15% damage dealt, −15% damage taken.
Bell Tower #2 standard 1,200+ 240+ 120 −50% building capture time.
Stables #1 standard 1,200+ 240+ 120 −50% free teleport cooldown.
Undercellars support Gathering sites, not an outpost. Appear in two waves and score by what is gathered.
Recent activity Who changed what
Loading…